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Old May 01, 2007, 11:14 PM // 23:14   #61
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Quote:
Originally Posted by XvArchonvX
True those are good skills (even though it may be argued that Crip Shot is outdated by newer skills like Harrier's Grasp), but I believe Mokone said this because Crip Shot and Pindown were in the same skill bar even though Crip Shot has a 1 second recharge.
I could not find Harrier Crasp anywhere so I will stick to Cripshot and no I don't mean on the same bar Pin Down Apply or CripShot Apply.I wouldn't know if Harrier's Crasp is a Ranger skill looked all over The Wiki for it.
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Old May 01, 2007, 11:30 PM // 23:30   #62
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Quote:
Originally Posted by Age
I could not find Harrier Crasp anywhere so I will stick to Cripshot and no I don't mean on the same bar Pin Down Apply or CripShot Apply.I wouldn't know if Harrier's Crasp is a Ranger skill looked all over The Wiki for it.
It's a ranger skill [skill]Harrier's Grasp[/skill] [wiki]Harrier's Grasp[/wiki]
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Old May 02, 2007, 12:31 AM // 00:31   #63
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It says it is a Dervish skill not a Ranger skill.
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Old May 02, 2007, 03:38 AM // 03:38   #64
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^That's what he meant.
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Old May 06, 2007, 07:18 PM // 19:18   #65
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Harrier's Grasp is awesome (I prefer the shiny-ness of cripshot, but oh well), but as far as the OP's question goes-

Yes, rangers can be very good "DPS," but what they truly excel at is hampering your opponent. It's hard to kill the other guy if the ranger fighting you just interrupted your spell...maybe the closest thing to this in WoW would be a Hunter using Silencing Shot or Scattershot.

Don't expect enormous numbers unless you build to use a bow (beast mastery can hit hard, but not as well as marks can), and remember that your pet isn't a tank...it's just hard to kill.
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Old May 11, 2007, 03:09 AM // 03:09   #66
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its more of a spiking build but it does do massive bow damage:

[skill]Glass Arrows[/skill][skill]Savage Shot[/skill][skill]Dual Shot[/skill][skill]Needling Shot[/skill] [skill]Marauder's Shot[/skill]
[skill]Conjure Lightning[/skill][skill]Lightning Reflexes[/skill][skill]Resurrection Signet[/skill]

16 marks
14 expertise and the rest in air/water/fire magic
conjure is completely optional, i just havent found anything yet that adds more dmg.

marauders followed by savage can net you damn near 300 damage
all together (and barring any elemental armor) all of your arrows strike for +32 damage

give it a shot on the practice dummies, you won't be disappointed.

Last edited by plastichead; May 11, 2007 at 03:14 AM // 03:14..
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